Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

August 11, 2022

Horizon Chase 7th Anniversary

 


It has been 
7 years since AQUIRIS decided to release the very first version of Horizon Chase. What started in the Christmas of 2014 as “Project Retroracers”, a homage to favorite 80s and 90s retro racers, particularly Top Gear, ended up growing into a huge project that has become a modern classic in the arcade racing genre across PC, consoles and mobile.



With more than 80 Million downloads and plenty of new updates along these years, they have prepare something truly special in order to celebrate the 7th anniversary. There is a brand new game mode called "Adventures", freely available from today on PC and consoles. In Adventures, players have the chance to collect skins for the game by completing a set of challenges.


Adventures will offer plenty of content,
totaling an average of 8 hours of gameplay and it works in the following way. 
Each time a new car is unlocked in the classic World Tour mode, a set of 5 tracks will become available composing a new Adventure to get through. When the player completes all the tracks of each adventure, one exclusive skin is unlocked. The player needs to unlock all the cars in the World Tour to be able to access the 34 Adventures, once the 5 races of each adventure are won, the special skin for the car associated with that adventure will be unlocked.




Horizon Chase is currently priced at $19.99 and is available on Xbox one,  PlayStation 4, Nintendo Switch, and PC via steam. Events planned via the games social media and discord throughout the 20th of August 2022.




December 9, 2020

Rocket League F2P - Review

 


Developer: Psyonix 

Other Titles: Gears of War, XCOM: Enemy Unknown, Bulletstorm

Genre: Vehicular Soccer 

Release Date: July 7, 2015

Platforms: Playstation 4, Xbox One, PC/Mac, Nintendo Switch (later)


There are genres of video games for everyone.  Literally every single person that walks this Earth.  You like trading seashells on a fictitious island that's run by a raccoon?  There's a game for you!  You like playing a game as a alien(monster?) figure high in the sky where the only objective is to knock other players off the map?  There's a game for you!  You want to play a game of soccer as a RC car where you can do tricks and pimp your ride?  Well, let's talk about that game...

Gameplay 

Rocket League was released back in the day - almost six years ago, in fact - as a game that was going to take the eSports world by storm.  It was billed as this fast-paced "racing"-type game that introduced soccer into the mix.  It was an interesting premise.  Fast forward all of those years and the free-to-play model of the game, which was launched back in September 2020, is just as polished and just as fun as when the game first launched.  

Two teams of cars begin a given match by driving aimlessly around an enclosed arena attempting to get a giant ball in their respective nets on the other end of the arena.  There's a timer (usually around 5 minutes) and the team with the most points at the end of the match wins.  Simple.  You can pick and choose what type of player you want to play as, and keep in mind that the game is best played as a traditional soccer type role (forward, midfield, fullback).  While playing the game, that's how I set out to play the game; defender stays back and defends the net, midfielder is responsible for getting the ball up to the forwards, forwards primary responsibility is scoring.  If you choose to play a more chaotic game, where every car is simply just driving around hitting the ball in an unknown direction just hoping to get the ball in the net, your gameplay experience probably won't be as deep as playing a traditional role.  Now in order to actually get good at the game you'll have to master the intricate details of how the vehicles operate, the gravity in the game, timing jumps, timing your boosts, how do you hit the ball while it's in the air, where you hit the ball...it's all important in mastering the game.  That's pretty much it.  It's fun.  

Paywall

Psyonix making this game free-to-play is a way to keep the game fresh and shows evolution in the gaming market to stay relevant.  I feel that evolution maintains itself with the game's microtransactions as they are purely cosmetic.  There are no pay-to-win models here.  That's a reason the game will maintain its fun-factor.  You can purchase different skins for your car; there have been sales where you can purchase a skin that makes your vehicle look like the Delorean from the Back to the Future films, or puts a "M" on your car and changes the paint schemes to look like Mario, there's the Batmobile, Jurassic Park Jeep, or perhaps the  ECTO-1 from Ghostbusters.  It's a cool collection of skins that provide joy rather than give you a competitive advantage.  

Replayability 

Picking up a controller and playing for an hour, getting some ranked matches in, and then putting the controller down is probably the best way to approach this game.  It's not a game that you'll likely play for hours and hours on end, but rather play a couple of matches daily - maybe with friends or just randomly - and then do something else.  The fact that the game is still so fun to play six years after its initial launch is a testament to the developers and the game's core base.  The market for this game is clearly still there. 

Seal of Approval?

While some gamers may be a bit perturbed that this game went free-to-play only a few years after some (Nintendo gamers) spent $50 on it, it's still one of the best "sports" games out there and the fact that you can download it for free and jump right in and experience the fun is so great.  It's one of the best F2P models and gets the coveted Budget Arcade Seal of Approval.

November 20, 2019

Pokemon Quest




Pokemon Quest has that Nintendo shine. The game looks amazing, on both Switch and mobile devices. The developer nailed the art form. But that is where all compliments end with this game.

You can listen to the episode to hear the myriad of problems this game has. It really boils down to this, there is zero engagement with this game. Almost the entire game can be played on auto pilot.

You can even watch me play the game the first time here and see just how bored I get.

As you can imagine Pokemon Quest did not get the Budget Arcade seal.

October 22, 2019

Asphalt 9 (Switch)


By Elliot

A few words before we actually talk about the game. I do not play racing games. I will play kart games, heck I’ll 100% a Mario Kart game, unlock every character, kart, glider. I’m all in. The racing genre in general just never appealed to me. I did enjoy Burnout back in the day, mostly for the crash into things mode, whatever that was actually called.

That being said, playing a racing game for a week and then reviewing it was already not high on my list. Going in I knew it would be an uphill battle to find enjoyment out of this game, and getting my seal would require Jedi like precision in controls to pass. Anyway, let’s get started.

You would think with a title like Asphalt 9 this could easily be thought of as the 9th entry into a series, and who would blame you for making such a foolish mistake? This is the 16th title in Asphalt, and it spans 21 platforms. Wanna guess the first platform it was on? I had almost forgotten that the N-Gage was a thing until I saw that Asphalt got its start on that platform. If you have no idea what the N-Gage is, do yourself a favor and give it a Google, you won’t be let down. The series started in 2004, I was a junior in high school, and the first time I heard about the series was when Scott let us know it would be the next game for us to review.

One of the ways I can tell that I’m getting old is when I turn on a game for the first time, and there is too much happening on the screen. That was easily the case with Asphalt 9, the moment you turn it on you are bombarded with all kinds of things, none of which make much sense; and then, without warning, you are just thrown into your first race.

I did find the tutorial to be simple and straightforward. Controls are easy to understand, however the game does feel like you are playing one of those old arcade racers, but for all the bad reasons. I felt like I was sliding on ice most of the time, except when I was trying to drift, then it felt like I was rubbing my arms with sandpaper, unpleasant at best. I don’t know if I feel this way because I don’t play a lot of racing games, or the controls for the vehicle just aren’t great. I will say the touch controls that you can use during the menus though are amazing, perhaps the best use of touch controls for menus on the Switch to date. I know that sounds like a joke, and I’m sure there is one to make here, but I am not joking, they are very well done, take note developers, they did something right!

There are five modes to play in Asphalt 9, you start with the basic “My Career” having this game out on mobile before it hit the Switch was actually beneficial to Switch users. There is a lot of content to go through in just the career mode. There are five different chapters, each one has its own cup with anywhere between 5-15 races in each cup. This would take more time than I could get through in a week alone, not to mention the other modes.




Modes unlock as you play through the career.multiplayer, daily events, split screen and quick race all unlock as you play. The funny thing here is split-screen and quick race are the only games you can play while offline, everything else requires an internet connection to work, a big downside in my eyes.

Some races are super short, some are a bit longer. I feel the further you get into each season, the longer races will get. This was something I did not care for. You never really know the length of the race, so when the objective is to win, you do not know how much further to go before you’re done with the race. With that comes another critique, if you mess up once, it's game over for you during that race. It is very hard to overcome one or two simple mistakes in a race and still win. Every Time you do race you expend one of your “gas slots” and you either have to pay with currency to fill back up, or wait until the timer let’s you know you’re good to race with that car again.

The graphic though are fantastic, even in handheld mode, I think the game does look very pretty. Does suck up the battery juice real fast, so if you are going handheld prepare for that.

Overall game play is pretty good, if not great.

Have I mentioned how much I love the touch screen controls? Seriously phenomenal.

The main problem is the exploitative nature of this game. The stamina style system, and “premium currency” crap that takes away from the fun game play. There is also a very fast mountain to climb in order to stay competitive in races, the longer you stick with Asphalt 9 the longer the grind becomes. All of that alone would cause me to not give this my seal, but you throw in the need to be always online to enjoy most of this game is just the icing on the cake. Because of all those reasons this is not getting my seal of approval. Maybe think about adding shells to the game play next time?

You can listen to our episode on Asphalt 9 on Anchor, or wherever you find your podcasts.

Elliot is a part of the weekly Budget Arcade podcast. Find him on Twitter at @Elliot_Argues You can also find his other podcasts; Tessa and Elliot Argue, and Wall Pull where you find podcasts.

October 2, 2019

Pokémon Masters


By Elliot

I have played a lot of Pokémon games, since the beginning. In my older years I have gone away from the series as a whole, I’ve never touched Sun or Moon, mostly because I was busy with other games, after all the formula doesn’t change often so if you’ve played one, you’ve played most. I find the anime is hard to watch as a 32 year old man. My wife Tessa and I have played a good deal of Pokémon Go from time to time, finding enjoyment in the raiding, and special weekends they have occasionally. But I’m not here to talk about game but Pokémon Masters.

When Masters was announced I was initially excited for a new Pokémon game on the phone. I thought if they could harness the fun parts of Go and bring it to a new game with better combat, and a few tweeks then sign me up. I waited patiently for the game to come. After a while Nintendo said summer 2019. So I waited. Then, 26 days before Fall, Pokémon Masters showed up. And my hopes of a better Pokémon phone game than Go were dashed pretty quickly.

Don’t get me wrong there are things that this game does right. Combat being a big one in my eyes. Standard combat in Pokémon games is typically one on one, Pokémon vs Pokémon, mano-a-mano, I don’t know how else to say 1v1.. Masters does things a little differently. Battles here are three on three. More is happening in combat here than in your normal Pokémon game. More to keep track of, more choices to make, and it works. For example, you have to highlight which Pokémon you want to focus on, and when you do that their “bar” levels up faster than the other two. Moves have a cost to them, so the higher your bar the higher the move you can have the Pokémon perform. So there is some logic in which three Pokémon you chose to do battle with, which order you put them in, and which one you focus on during the fight, but being able to switch in between the three once battle starts.

Combat is an issue with Pokémon Go, I found myself comparing the two games constantly the week of review. It’s hard not to, not a lot of Pokémon games on the phone, but they are worlds apart in my eyes.

Story is a big difference. Go has absolutely none, zero, nada. Like throwing a hot dog down a hallway, big empty void. Pokémon Masters has to much, way to much, just story everywhere. More story than I would ever care to have in a game that has almost zero voiceover work. I do not want to read all that story. And I know I’m saying the word story, but that is a strong term here. The story is very basic, the “character stories” are even worse than the main story to the game. It feels like fluff here, filler with no substance, you are better off googling some Pokémon fanfiction if you need some story, might even find more enjoyment in doing so.

Like just about every phone game these days you find a gacha system in place here. This one is no different. One of the things that I am liking in the new games, almost all the Nintendo ones give you this, is the percentages on the chances to get characters. I know almost all the other “real” countries require this now, and it’s a shame we don’t in America, but I like that we still have it here in the game. It helps, I guess, to know how horrible my chance is to get Blue and his Pidgeot, it’s almost zero. Thanks for keeping my hopes low Nintendo, you didn’t disappoint.

A sticking point that really upset me here where the characters and Pokémon that were available to possibly unlock. In the game they call them sync-pairs, because you unlock a trainer and their Pokémon. Like Brock and Onix, Misty and Starmie. There are 64 pairs you can unlock when the game was first available, I’m sure that number will change as the game ages. For example Nintendo kept promoting the game before release by showing you sync-pairs that would be in the game, like Blue and Pidgeot, or Red and Charizard. But, get this, Red isn’t in the game at the time I’m writing this. Perhaps the only pair I felt like I wanted above all else, and you tease me with him not even being in the game. You cut me Nintendo, deep.

The week we played this game on the podcast I was able to look beyond all the things that I disliked to see a Pokemon game I wanted it to be. I felt that if I would just keep playing it would become that game that I really wanted it to become. I was blinded by the shiny of the game. It does look polished, which I feel is almost the worst thing. The combat is really well done, but just about everything else around it is not fun. I’ve played the game a handful of times since our first week, but I do not have any intentions to play much more. Sadly this game is not worth the investment, in either time or money. Not to mention that if you want to sink money into this game, there are plenty of ways to do so, and it is not cheap.

Not a lot of traditional things about Pokémon in Pokémon Masters, and for once, I think that is a shame.

You can listen to our episode on Pokémon Masters on Anchor, or wherever you find your podcasts.

Elliot is a part of the weekly Budget Arcade podcast. Find him on Twitter at @Elliot_Argues You can also find his other podcasts; Tessa and Elliot Argue, and Wall Pull where you find podcasts.

October 1, 2019

Mario Kart Tour



By Elliot

There are few game series that hold the magic in my eye better than Mario Kart. My first system was the SNES, and one of the first games I specifically chose to buy was the original Mario Kart. I recently was able to replay that game thanks to the SNES games that were put on the Switch. Jeff warned me not to try and relive my youth when it came to Mario Kart, and of course, I did not listen. Honestly I’m glad I didn’t shy away from replaying the game, I fell in love with it all over again.

I’ve played every version of Mario Kart, 8 probably being my favorite. I refused to purchase the game again when it came out on the Switch, I am somewhat of a Nintendo Fanboy and actually loved my Wii U, so I’m going to need you to go ahead and come out with Mario Kart 9 there Nintendo. In the meantime they have given me Mario Kart Tour for the phone.

First off, let’s talk polish. Overall I’ve been impressed by all the games Nintendo has put out for the phone in terms of look. They all look legit, and they all look like Nintendo games. They don’t always hold that initial shine, but it is certainly there.

Booting up for the first time, and I was in shock. It looked like Mario Kart, but on the phone. That feeling did not last though.

Get this, there is no accelerator, there is no brake to this game. None. A racing game without either of those two functions, are you kidding me.

Handling is awful. At first. You slide your finger one way or the other to drift, or steer. Not all at once though. The only way you can drift and steer at the same time is if you enable tilt controls. Tilt controls! I’d rather hear Jeff talk about Auto Chess for an hour. Back in the days of Mario Kart 8 you couldn’t talk to people directly in the online chat, you had to use small catch phrases, that Nintendo provided. My favorite catch phrase was “I’m using tilt controls!” so stupid.
I say at first, because once you’ve played a handful of games you get use to it. The auto accelerator isn’t too awful, the drifting isn’t too hard to learn. Annoying, but not impossible, and after a while I didn’t give it much thought. Complaint number one, the controls.

I had zero problems winning my first game. I thought, man, I haven’t lost my touch with Mario Kart, and then I learned that I’m playing against the computer. Online play is “coming soon” whatever that truly means. But it is deceiving, because the people you are racing against have unique names, even names in Japanese, so they want you to think you’re playing real people. Complaint two, it’s not a full release of a game.

There are 20 racers to unlock, 19 karts, and 11 gliders to be won in a gacha style of unlocking, again, the normal for phone games. As you play the game you level up each racer, kart, and glider. But there is a limit on how much you can level in a day’s time. Frustrating beyond belief, and a huge turn off. Just as you are getting in a groove you can still play the game, but no longer level up for that day. Complaint three.

You can listen to the podcast to hear about gameplay, replayability, and what the pay wall is all about. I will say this about what paying gets you, essentially their gold pass. The price of the play pass, which is $4.99 a month is a joke it unlocks a few addons, and the 200cc races, which is a let down to someone who is playing these games without putting money into them. You will not get $4.99 a month worth of enjoyment here, plain and simple. If you have that kind of money, go buy Mario Kart 8 Deluxe, you will enjoy it, and find it has far more replayability for that price. Price point for the gems seems to align with most phone games, not great, kinda awful, but it’s there, and it is the new normal. The price point for the pass is robbery. Complaint four.

But having said those awful things I really do like this game. I had a lot of fun, and I didn’t spend a dime all week, or felt the need to. I feel like this is a Mario Kart game, for the most part. Certainly worth your time, maybe even worth a few dollars, maybe to try out the gold pass for a month at least, just to see.

You can Listen on Anchor to this episode.

Elliot is a part of the weekly Budget Arcade podcast. Find him on Twitter at @Elliot_Argues You can also find his other podcasts; Tessa and Elliot Argue, and Wall Pull where you find podcasts.

September 17, 2019

Super Kirby Clash

By Elliot Super Kirby Clash was released on Nintendo Switch on September 4, 2019. Except that’s a lie. Super Kirby Clash is a lie. It’s really masquerading as a former game, Team Kirby Clash Deluxe. That game was released on April 12, 2017 on the Nintendo 3DS as a free-to-play game. And you would think that would be the end of the discussion. But it’s not. That too is a lie. It is true that Super Kirby Clash is masking itself as Team Kirby Clash Deluxe, but Team Kirby Clash Deluxe pretending to be Kirby: Planet Robobot, released on June 10, 2016 in America. And here inlies the problem with our current game of the week, Super Kirby Clash. It’s a port, of a port, of a mini game.
    Sure they’ve added new bosses and maps, more maps to play on (if you can find enjoyment from a different background rom the last boss fight, the only thing a “new” map provides) There’s 54 unique boss fights to be had in game, you can level each of your four “heroes” 57 times, gaining new stats along the way. Super Kirby Clash also has countless upgrade options for items, weapons and armor, as well as powerups you can use on fights. But once you get away from knowing all that you are still just playing a bloated mini game. And it feels like a bloated mini game from the start.
You take the role of Kirby, in one of 4 colors, classic pink, yellow, blue, and green, along with a unique role based on your color, sword hero, hammer lord, doctor healmore, and beam mage. If, like me, you can not find three other human lifeforms to take on the other roles, you can use the in game AI to help battle. I didn’t find the AI to be the worst, but they were also useless at times, especially during big boss fights, where time is not on your side to defeat the boss on the clock.
This game is labeled as “free to start”. I know that’s just Nintendo’s way of saying free to play, but I do feel that free to start does fit this better than free to play. The micro transactions in the game are everywhere to be seen, but they are handled fairly well. In Super Kirby Clash you are only dealing with one in game currency, gem apples, and it is used to buy everything. From new gear, opening up levels to play, to refilling your vigor- a little of which is used in before every fight, refilling 1 vigor every 7 minutes. Earning gem apples just by playing the game is easy to do, and you start to gain a pile of them without even realizing it. They can also leave just as quickly, but fear not, buying them is simple, if not a little on the expensive side. I was able to play all week without feeling like I was running low on gem apples, but I doubt I would have the same opinion if I was to continue playing after our one week with the game.
Which leads me to my final thoughts. Is there a lot of content in the game? Yes. Is it worth pursuing for more than a week? No. You can’t beat free, and if you’re looking for something to play with friends in a couch co-op setting this isn’t the worst game, but it is very repetitive, the controls are not great, but saying all of that, there is fun to be had. It did not get my seal of approval, and it did not get Jeff or Scott’s either. Super Kirby Clash is not a Budget Arcade approved game.
 You can Listen on Anchor to this episode.
Elliot is a part of the weekly Budget Arcade podcast. Find him on Twitter at @Elliot_Argues You can also find his other podcasts; Tessa and Elliot Argue, and Wall Pull where you find podcasts.