I'm looking forward to trying West Hunt out with a full group of 4, hoping that this can become a go to party game for my online friends.
Final Score: 7/10
I'm giving Blake: The Visual Novel a seven out of ten, mostly because of how short and open-ended it is. It's hard for me to score a game higher than that with limited-to-no gameplay, despite all the elements it does well in such a short run-time. I'm not a huge connoisseur of visual novel games, and Blake hasn't changed my opinions in the genre as a whole, but it was a good start to a hopefully longer running series with more innovation in the next iterations.
Apex Legends Mobile released May 17, 2022, for iOS and Android is a first/third person shooter in the battle royal genre. Developed by Respawn Entertainment and published by Electronic Arts. The game follows the same format as its big budget counterpart that has been released on multiple consoles and PC. The difference? It's on a touch screen.
Even though the game feels familiar, especially if you sync a controller up to your phone to make it easier to play. There are still some major flaws with this version. Apex Legends Mobile isn't optimized very well, when you get into later matches (ones without or less bots) you can tell a noticeable difference in the performance and lag. The popups for each event, battle pass, or deals gets tiresome. On the plus side the main menu is less cluttered than other games in the same genre, sadly that probably won't last as the game is still a fresh release.
At the time of writing there are 11 playable characters (Loba not pictured) with one exclusive to mobile, Fade. Nine of the characters at launch are obtainable by playing the game, Fade is obtainable by reaching level 28 of the season one battle pass. Otherwise, they can be purchased with the in-game currency. Most other transactions are cosmetic or upgrading the battle pass just like it's console/PC counterpart.
As far as how I feel about the game, overall Apex Legends Mobile plays well, for the most part. It feels like Apex, but I felt like I had an advantage by using my controller. I ended up with a 17 KDA after playing for a solid two weeks. That is unheard of from me, ask anyone who has played a battle royale with me. The genre is played out and I think that the late release of this game may end up hurting it in the long run. I want to rate it low just because I'm sick of all the battle royals, but it's Apex. One of the best BR's that has been made. It's paved the way for mechanics in other BRs, even when some of them came before. So I'm going to give the game a 7. It's better than other BRs I've played and if they can get the lag optimization under control it'll be a solid game to play just like it's console counterpart.
Rocket League Sideswipe developed and published by Psyonix on November 29, 2021 available on Andriod and iOS. Rocket League Sideswipe is a R/C car sports game that mimics concepts from multiple ball based sports games including soccer (EU football), basketball, volleyball and tennis, depending on the game mode. Based off the original Rocket League concept where you drive your R/C car to dribble and bump the ball into the opponent's goal, and use rocket boosters on the back of the car to propel yourself though the air while balancing the ball to accomplish scoring points. Unlike the original game which was 3D, Rocket League Sideswipe is a 2D side view of the field with only the ability to go side to side and up and down on the play field.
Despite the differences in game play Rocket League Sideswipe stays true to the original concept. The game feels similar enough for anyone transitioning from PC or console will not have a hard time adapting; especially if they are already a master of the original's mechanics. This version is far easier to control and I felt that even my small brain was able to comprehend enough that I didn't feel dwarfed in skill to other players.
At the time of our review there was no paywall for the game. Cosmetics were all earned through playing and the store's in-game-currency could only be gained from actually playing. We struggled to understand why there were no in game transactions. We concluded that Rocket League Sideswipe is a gateway to Rocket League proper, perhaps targeting those who haven't played before.
Overall the game is well polished, with various styles of game play. They do rotate game modes to include different variations to keep things fresh. When we started playing Rocket League Sideswipe included in the standard 1v1 and 2v2 modes, as well as a basketball variation. However, halfway through our playtime with the game the basketball mode switched to volleyball. It was fun to play though after we completed our review of the game. I wasn't really drawn back into the game like I was for the original Rocket League. Because of that I give Rocket League Sideswipe an 8.5.
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